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Zoom - Release 2 (1996)(Active Software)[!].iso
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emotionalconflict
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readme.txt
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1988-08-05
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6KB
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146 lines
1;31;40m Emotional Conflict
3;33;40m By Asa Margetts
3;32;40m 1995 Firstrate Effex
Note: Technical and other useful information can be found by selecting the
"Credits" option from the game's main menu system.
On some Amigas, the "Credits" option from the main menu may crash your
computer. This is due to kickstart problems.
Although this game should work on all one megabyte or above Amigas,
I have only actually managed to test it on the following:
Amiga 500 Plus 2 Meg Chip
Amiga 500 1.3 1 Meg Chip
Amiga 600 2.05 1 Meg Chip
Amiga 1200 3.00 2 Meg Chip
Although this is Public Domain Freeware, which means you have the right to
copy it freely (As long as NO changes are made to the game or files in
any way), a lot of time and effort has gone into producing this. If you wish
to show your appreciation in anyway, send some money to a decent charity.
Introduction
------------
Emotional Conflict is a mouse point and click adventure game. Details of the
plot can be found during the game.
Control your movements with the mouse, both buttons can be used, which is
useful if one of your mouse buttons has become knackered.
Panels and Controls
------ --- --------
During the game, a message panel will appear informing you of your actions.
The main control panel at the bottom of the screen is easy to use. Here's
the following information on what each of the icons/control panels do:
-- First Icon; Inventory: --
Will display everything that you are holding. It Will display this in the
main information window.
-- Second Icon; Take/Pickup: --
Click this, followed by what you wish to take.
-- Third Icon; Information Panel: --
This mainly displays your inventory. It may also give you some helpful tips
along the way.
-- Fourth Icon; Music/Sound: --
Click this to select between sound effects and the few music types.
-- Fifth Icon; Quit/Exit back to the menu: --
Go on, guess!
To exit rooms, simply click on the doors. This also works for examining
things, just click on it. Some things you examine may automatically take the
object as well, such as if you examine drawers, it may automatically take
its contents. To exit messages, also click the mouse.
Trouble Loading/running
------- ---------------
This game should work on all ONE MEG or above Amigas. If you have problems
running the game, this will most likely be due to memory restrictions. You
could try one or more of the following:
Disconnect extra drives
Turn off your hard disk
Get more memory
Disconnect printers and other extensions.
If the game exits half way through, this is because the game eats up a lot
of memory and basically you ain't got enough of it to eat.
Copyright
---------
This game is Public Domain Freeware, this means it can be distributed in
anyway as long as NO files are changed in anyway and all of the original
files are included.
If you run a Public Domain library and decide to include this in your
library, I would appreciate you letting me know. Any magazines may feel free
to use this on their coverdisks, review it in PD or anyone else can stick it
on a CD or BBS if they wish. Don't forget, let me know and make me happy!
Damage
------
I take no responsability for any damage this program may cause. It should
not cause any as it does not need to write to disk, however, if you decide
to install it onto a hard disk and there's data loss or any type of damage,
do NOT blame me.
Remember!
--------
This game is Public Domain Freeware, so excuse any bugs, bad programing,
or anything like that. Remember I'm NOT getting any money for this. This
game has also been squashed onto ONE disk, so if you finish it easily, found
out it's quite small, don't blame me as it's only a small game man! If you
want a four disker, commercial quality game, go out and buy one!
Setup
-----
"And for those of you who like this type of thing" as I read somewhere else,
here's my setup:
Amiga 500 Plus
Two Meg chip of memory
Three external disk drives
PowerScanner
Citizen 120D+ printer (Don't laugh!)
------------------------------------------------------
1995 Firstrate Effex ; Copyright Asa Margetts 1995
FFFFF IIIII RRRRR SSSSS TTTTT RRRRR AAAAA TTTTT EEEEE
F I R R S T R R A A T E
FFF I R R SSSSS T R R A A T EEE
F I R RR S T R RR AAAAA T E
F IIIII R R SSSSS T R R A A T EEEEE
EEEEE FFFFF FFFFF EEEEE X X
E F F E X X
EEE FFF FFF EEE X
E F F E X X
EEEEE F F EEEEE X X
-------------------------------------------------------------
Greetz fly off to: Andrew 'Mushroom' Kellett, along with
his trusty sidekick Millie T. Kat,
Paul Gumsley, Andy Brown, Keith Terry,
Andrew Campbell (AJC), Carl Drinkwater,
Donna Bradshaw, David White, David Diebelius,
Daz Overall, David Charman, Andrew McDougall,
17Bit Software, NBS, OnLine PD, GVB-PD, PD Soft,
Amiga Format, CU Amiga, Amiga Computing, AUI,
and everyone at Kesgrave High School and
Farlingaye High School.